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November 27th, 2008, 00:56 | #16 | |
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Man this is great, if you did end up making and selling these it'd be amazing! People are lazy ya know.
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November 27th, 2008, 13:38 | #17 | |||
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We tried a variation where there were 2-man teams (due to a shortage of RFID tags) and it changed the game completely. Was not nearly as good, quick, or as fun. The fun and dynamism comes from somewhere in everyone else being an enemy (but not a clear and present danger) until you're the one holding the skull and suddenly have to 100% shift to Escape and Evade. It also allows the skull-seekers to be much more freely aggressive (and therefore keep the action fast) when you hunt down the skull because you know the skull-holder can't shoot back. Quote:
This dances around the point though. You're not supposed to be able to attack while holding the skull. The button design is a simple way to remind/enforce this. A player might discover some acrobatic method of one-handing it, but at the end of the day if you're doing that so you can break the "no attacking while holding" rule, that's not thinking outside the box. That's cheating. Quote:
One thing it does demonstrate is that careful measuring and planning and finishing is mainly what separates a nice looking, finished product from a functionally-similar hack job. I'm very pleased with the way I was able to make it self-contained and preserve the look of the skull (which is an anatomically-correct one from a medical supplier) - for example hiding the power switch and charger jack in the upper palette, and the LCD inside the hole where the vertebrae would go. In other words, not adding any more holes than were already there and not having anything electronic sticking out or otherwise obviously visible. Last edited by DonP; November 27th, 2008 at 13:44.. |
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November 27th, 2008, 14:32 | #18 |
Tys
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Neat idea...it'd be a fun game to try....
Though I can't help but picture using 3-hole bowling pin grip to carry the skull... |
November 29th, 2008, 00:41 | #19 |
Fantastic idea and a much better production than we could hope for! I would consider buying one most definitely. However, an option to carry the skull one handed would be necessary. Not to attack... but running for your life through rough terrain without being able to move your arms around for balance can be dangerous.
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November 29th, 2008, 01:06 | #20 |
Delierious Designer of Dastardly Detonations
Join Date: Dec 2001
Location: in the dark recesses of some metal chip filled machine shop
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Excellent project DonP!
Now that I think of it, I like the idea of not being able to shoot while holding the skull. If you're going to make a fun and unusual game, go all the way and make something really different. Maybe you can augment the skull by adding a voice feature so the skull murmurs disturbing things and disses yo mama while you hold it. Could you use the RFID antenna in it to activate game events? For instance if you take the skull to a particular terminal in the field (say hidden in a tombstone) could you unlock a Trigger Master upgraded M249 behind the tombstone and become the terrible headless horseman armed with a M249? Maybe the tomb has the disabled M249 and a shot detecting helmet which triggers a moscart full of ketchup. The helmet has a face shield and you don some heavy gloves so you're impervious to all hits except for a dramatic headshot which makes the helmet 'splode into a gruesome piff of Heinz and spaghetti. I see some pretty funny combinations with your previous projects.
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December 2nd, 2008, 16:57 | #21 | |||
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I can't see how it could be a serious safety risk any more than humping a rifle (2 handed grip on an object in front of you) through rough terrain. Quote:
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December 2nd, 2008, 16:59 | #22 |
That would make the TTAC3 Bunneh Push awesome.
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December 2nd, 2008, 23:54 | #23 |
great idea Don continue watching your nephews playing more games u might come up with even cooler stuff and make more money lol
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December 3rd, 2008, 00:51 | #24 | ||
How much did you get the RFID kit for? and where? I might be looking for a similar project (not airsoft related)
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December 3rd, 2008, 01:34 | #25 | ||
Delierious Designer of Dastardly Detonations
Join Date: Dec 2001
Location: in the dark recesses of some metal chip filled machine shop
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December 3rd, 2008, 01:35 | #26 | |
Delierious Designer of Dastardly Detonations
Join Date: Dec 2001
Location: in the dark recesses of some metal chip filled machine shop
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December 3rd, 2008, 02:53 | #27 | ||
Thanks Carl.
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December 6th, 2008, 21:40 | #28 |
Will you be releasing the source, circuit and components used soon? I intend to get one of my electronically gifted friends to build me one.
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December 8th, 2008, 20:43 | #29 |
Sure, but realistically probably not until the new year since I'm busy with work and then there are the holidays.
And for the components a Canadian source for the RFID stuff is hvwtech.com (located in Calgary). |
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December 10th, 2008, 18:58 | #30 |
omg that's amazing. Don't forget the implant hole at the back. =P I can thing of a couple of games for that.
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