Quote:
Originally Posted by ViR
penetration, tactics.. etc.. its all "modified". So while A, B, C, D.. etc "parts" are modified you will leave "M" (for ammo) the same?
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Why would that be a problem?
I mean, your questioning is legit and all, but if you think about it, there's no real reason why there would need to be a "rule" saying you can't replicate just part of the RS world.
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Thing is, you can easily enforce ammo restriction but you cannot just replicate the accuracy, range, fear factor etc found in real combat situation. You gotta do what you can with what you have yes?
If you look at the games in Quebec (yeah that, again!) it is more and more like it and I'll say I prefer this by far;
Personally, I found that in great quantity, ammo is actually a limiting factor preventing you to enjoy the full experience of the game.
When you think about it, Airsoft is not about shooting people to get points or whatever, nor is most game "a la" team deathmatch. There is no real reward because you gunned an opponent, aside from the satisfaction. Guns and BBs are just part of the whole thing, props if you will, and like anything else, too much of something is not necessarily good.
To get back to the Quebec thing, I'll add that more and more games are going a more toward role play (without going too deep in this) with post-apocalyptic themes where ammo is scarce, and it's more about survival, strategy, wits, etc then again, the Larp community is pretty big over here and a lot of airsofters comes from there too