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-   -   Booby Traps? (https://airsoftcanada.com/showthread.php?t=145272)

Darkstar227 September 11th, 2012 11:50

Booby Traps?
 
Hello all hows everyone doing? I was wondering i am new to ASC and i am currently doing a bunch of reasearch on airsoft before i get on board hardcore and had a question about some game tatics here. In the milsim games you guys hold do you permit the use of booby traps such as Taking a APS sound grenade and tieing it to a tree and running fishing line accross a trail to another tree? Or even using a Tornado grenade in similar fasion?

The Chad September 11th, 2012 11:53

Probably not given the fact that most fields are shared with paintballers, I doubt the owners will appreciate the increased risk of someone hurting themselves..................you're thinking "how could fishing line hurt someone?"..................you obviously don't fish much.


Fyi, "boobie traps" designed to cause bodily harm are illegal in Canada.

R.I.T.Z September 11th, 2012 12:00

Quote:

Originally Posted by The Chad (Post 1701898)
/snip

Fyi, "boobie traps" designed to cause bodily harm are illegal in Canada.

http://easylife-en.getdefault.com/wp...emotivator.jpg



on a serious note, its all up to the field owner/game host.
I've seen those magnetic door alarms tied to stakes and set up as trip mines.

ShelledPants September 11th, 2012 12:01

Quote:

Originally Posted by The Chad (Post 1701898)
Probably not given the fact that most fields are shared with paintballers, I doubt the owners will appreciate the increased risk of someone hurting themselves..................you're thinking "how could fishing line hurt someone?"..................you obviously don't fish much.


Fyi, "boobie traps" designed to cause bodily harm are illegal in Canada.

Hush now.

To the OP. Yes, this sort of thing happens. It is uncommon as there tends to be a lot of friendly fire from AI Grenades set to tripwire. But it does happen. Occasionally you see someone who has made a claymore (or has bought one) that throws BBs 20 feet. Again, all uncommon, I've seen booby traps ... twice in 5 years of playing.

lurkingknight September 11th, 2012 12:03

kokanee had some awesome rigs set up for spartan shield last year, from pressure plate mines to trip wire charges/mortars and other IED like implements.

5kull September 11th, 2012 12:04

We allow them on our field but you have to be careful not to hurt anyone. They must be designed in such a way that the wire will give instead of tripping someone.

Most of the time the traps are discovered and used against you anyway:) So they are not very common. Another big problem is killing your own team members:)

The Chad September 11th, 2012 12:09

To clarify, I'm talking specifically about setting tripwires. Remote claymores and pressure activated mines would not only be fine but would be funny. I have played indoor games with claymores and there were no complaints. Most people announce the use of such devices so the sore losers don't have a hissy fit.

Darkstar227 September 11th, 2012 12:11

Quote:

Originally Posted by 5kull (Post 1701903)
We allow them on our field but you have to be careful not to hurt anyone. They must be designed in such a way that the wire will give instead of tripping someone.

Most of the time the traps are discovered and used against you anyway:) So they are not very common. Another big problem is killing your own team members:)

I was more thinking along the lines of just using the APS sound flashbangs as advanced warning systems ether set up in front or behind a position to give you heads up as to approaching troops. I guess it would depend if a Flashbang would count as a kill in the scenario.

5kull September 11th, 2012 13:14

Quote:

Originally Posted by Darkstar227 (Post 1701908)
I was more thinking along the lines of just using the APS sound flashbangs as advanced warning systems ether set up in front or behind a position to give you heads up as to approaching troops. I guess it would depend if a Flashbang would count as a kill in the scenario.

We use battery powered door alarms that you can find at the dollar store for that. They make a lot of noise:)

The Chad September 11th, 2012 13:30

Sentries are more reliable lol

Ricochet September 11th, 2012 13:36

On fields that allow rigs that "kill", distract, disorient, or disable someone; you cannot:

- trip
- blind
- deafen
- cut
- scrape
- poison
- kill
- slice
- stun
- paralyze
- induce seizures
- mentally scar
- instill PTSD
- impale
- cause allergic reaction
- drug
- rape
- shred
- magnetize
- run over
- stab
- explode
- light on fire
- freeze
- melt
- toxify
- decapitate
- vaporize
- cleave
- neutere
- liquify
- implode
- drown
- disembowel
- electrocute
- or cause the consumption of your target by wild animals



Just kidding, but seriously; a "booby trap", would have to be 100% safe. Think about every aspect. Make sure your tolerances are low, so no one trips and any wire breaks first. Remember; someone could be running when they trigger your trap. All sound devices should be at a safe decibel level, and all light/flash devices be below the safe lumin, or candlelight rating. All projectiles should be harmless. This includes what is being launched and how hard it's being flung at the enemy. Dried peas and flower are cheap, safe, and common
objects used in mines or claymores. You can use cheap BBs as well, if your field allows non bio BBs. A trap should be clever, humorous, and above all "safe". If there is absolutely no way someone can sustain injury or a short term/long term health effect; it shouldn't be an issue.

Just some advice about using anything with a charge in it. Be wary of it's capability to start a fire. Our old homemade grenades were made very safe. We modified the charge, so it could go off in your hand without incident. What we did not account for was it's ability to start a fire. We were lucky it didn't do major damage, but it could have been a lot worse.

The Chad September 11th, 2012 13:47

You forgot impale :D

Deadpool September 11th, 2012 13:55

Quote:

Originally Posted by The Chad (Post 1701948)
You forgot impale :D

Nope it's in there
Quote:

Originally Posted by Ricochet (Post 1701945)
/snip
- cut
- scrape
- poison
- impale
- kill
- slice
- stun
- paralyze
/snip


Rickshaw September 11th, 2012 14:25

I've seen pressure release IED's used and they just incorporate a dollar store door alarm and anyone within a certain radius are instant killed, wounded, etc. They're simple to make, and there's ways to make all different kinds of initiation sets like pull, pressure, pressure release, etc.

EDIT: Oh and Chad, the early warning devices are used when there aren't enough people to warrant observation points so obviously you'd want people manning positions if possible but there's very few games where you have a large enough defensive oriented team to seup something like that, whereas early warning devices are easy to string up across paths, doorways, corridors, etc.

m102404 September 11th, 2012 14:35

IMO...When it comes to an automated booby trap you have to take extra measures to ensure that it is safe....because you've removed the human discretion from it. And they have to be really stupid person safe.

Take for example your sound grenade...if a guy is crawling along trying to sneak up on you guys, if you're tossing the grenade yourself you may not throw it to land right beside his face...and if you happened to because you're a prick then at least he'd have a chance to react to it to protect himself. If it's automated...that's not possible. If it's dark/shaded/partially hidden (like a good booby trap would be) it raises the risk.

Tripping hazards are another. No matter how light you've got the trigger/release/pin set, or how klutzy someone would have to be to trip on it, you've got to assume that someone is going to trip and fall. In all directions. Why? Because it's not a mother nature has put it there bump in the ground...you've put it there.

And...you've got to go back and disable/remove every trap you've put out there when you're done. Easy enough to do...just tag each with a GPS and collect/clean them up.


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